Autodesk maya 3d animation
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You will see what the UVs are, how to deploy them and place them correctly, so that you can finally do the UVs or the mapping of your character. You will start the fifth course by seeing which is the correct pipeline to finish a character in production. You will see the basics of topology for 3D animation, learning the basic tools, the importance of axes and directions. Then you will focus on working the parts and traits of the character, leaving it finished for its production. Then, you will learn to use the brushes to sculpt your first character, in a simple way. You will see and understand the ways of smoothing in 3D, and you will know the basic concepts about topology. Next, you will organize a scene and learn how to clean geometry in Maya. Then, you will perform your first modeling, as well as an asset for a character. You will be introduced to two essential menus, Mesh and Edit Mesh.
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In the second course, you will delve into all the tools necessary to model. You will create your first camera and first 3D object, to start experimenting with it. You will start moving through the software learning where the menus and tools are organized. In this 6-course Domestika Basics, you will learn from the hand of 3D modeler Miguel Miranda, to use all the tools that Maya offers from scratch, seeing techniques for modeling characters, creating materials and lights and rendering the scene.įirst, you will become familiar with the work environment. If you are passionate and want to get started in 3D modeling objects and characters, it is essential to master Autodesk Maya, the software 3D more widespread in the industry.